Author Topic: Sarranid Town v2  (Read 2172 times)

0 Members and 1 Guest are viewing this topic.

Offline imNotAlone

  • Posts: 18
  • Class: Infantry
Sarranid Town v2
« on: December 14, 2014, 06:14:05 PM »
Sarranid Town v2

Screenshots
Spoiler





Download

Offline Triari

  • External Admin
  • Posts: 2859
  • Class: Ranger
Re: Sarranid Town v2
« Reply #1 on: December 17, 2014, 12:48:07 AM »
Thank you for your submission. We're going to test your map and will get back to you as soon as possible.

Offline imNotAlone

  • Posts: 18
  • Class: Infantry
Re: Sarranid Town v2
« Reply #2 on: December 23, 2014, 04:08:15 AM »
So you wont get back me imo. Have fun.

Offline Oliveran

  • Regular Member
  • *
  • Posts: 3286
  • Class: Infantry
Re: Sarranid Town v2
« Reply #3 on: December 23, 2014, 04:46:40 PM »
I'm not sure what the goal of the map is. It's a big maze, some weird places where cav can't go at all, and an extreme amount of positions where archers can camp without any danger, and crossfires here seems more deadly than any other map I've seen.

Please fix the following places:
Fix this
Too many elevated positions. Impossible to move around here as any class without dying to shooters!
Places




Too many weird corners, where you can't get past without (worrying about) getting a 2h axe in your face + a bolt or arrow:
Weird corners




A very weird ladder-system:
Spoiler

What is this place ???
Spoiler


It might make for a decent 8v8 map, but it isn't suitable for public. People camp, delay, hide and generally ruins the fun for each other. This map would ruin people's fun too much, with all the camping, impossibility to get around without dying to campers etc.! Also, the people that tested the map felt like it was very confusing - where do we go, what do we do, where are we - and so on. Is it possible to put the two middle areas together as a bigger, open space perhaps, and make it a bit like San'di'boush? :) By the way, cav can't get up on some ladders. Is this on purpose, or?

Remember, our maps are supposed to be well enough made to fit anything from 8v8 to 25v25! Our server currently has 50 slots, so keep this in mind.

Thanks for taking your time, but please do fix the problems and we'll definitely upload it to our server! :)


Please teach me how to block :c

Offline imNotAlone

  • Posts: 18
  • Class: Infantry
Re: Sarranid Town v2
« Reply #4 on: December 23, 2014, 06:35:20 PM »
Okay NABiveran, im working on it, thanks for information about wierd places. :)

Offline Oliveran

  • Regular Member
  • *
  • Posts: 3286
  • Class: Infantry
Re: Sarranid Town v2
« Reply #5 on: December 23, 2014, 08:16:46 PM »
Okay NABiveran, im working on it, thanks for information about wierd places. :)

No problem! Just one thing:
Archers don't need highground. They're all good enough these days (compared to 2-3 years ago), that just decent distance is enough to get kills :)


Please teach me how to block :c

Offline Triari

  • External Admin
  • Posts: 2859
  • Class: Ranger
Re: Sarranid Town v2
« Reply #6 on: January 04, 2015, 05:13:18 PM »
How is it going with your map?  :)

Offline imNotAlone

  • Posts: 18
  • Class: Infantry
Re: Sarranid Town v2
« Reply #7 on: January 04, 2015, 06:31:26 PM »
currently i have no time to edit this map but it will be done in a week. :)