Author Topic: Fire and Sword Announced !  (Read 17883 times)

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Offline Beardface

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Re: Fire and Sword Announced !
« Reply #90 on: May 04, 2011, 10:20:46 AM »
What I don't understand is why don't taleworlds really cash in on the modding community by setting up an app store scheme like every other fucker is right now. Mod developers can get their mods approved for copyrighted material and stuff and then people can pay a tiny amount like 3 bux for them, with taleworlds taking a cut. If they did that the modding community would be bigger and of better quality because of the financial incentive and taleworlds would have a steady stream of income to fund their next projects.

Not to mention get even more inspiration for a new warband game, with a proper engine!  ;:)

Offline Demonhun

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Re: Fire and Sword Announced !
« Reply #91 on: May 04, 2011, 11:47:56 AM »
Well niara i wouldnt want to play this without firearms, half the weapons are firearms XD. Well obviously - different timeperiods, different tactics. Atm im loving Double barreled pistols and rapid fire pistols ;D

Offline Niara

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Re: Fire and Sword Announced !
« Reply #92 on: May 04, 2011, 12:07:07 PM »
I agree.
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Offline Alexander

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Re: Fire and Sword Announced !
« Reply #93 on: May 04, 2011, 12:38:34 PM »
I've played very few - free! - mods for Warband which are as unplayable or which add as little to the game as this 'expansion'.

Offline Lord Willy

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Re: Fire and Sword Announced !
« Reply #94 on: May 04, 2011, 01:37:17 PM »
All I can say is that i have the same Fracking problems i have on warband with my PC . Time to get a new one .

Offline Demonhun

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Re: Fire and Sword Announced !
« Reply #95 on: May 04, 2011, 02:10:23 PM »
Pwned :D

Offline SCGavin

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Re: Fire and Sword Announced !
« Reply #96 on: May 04, 2011, 07:56:22 PM »
What I don't understand is why don't taleworlds really cash in on the modding community by setting up an app store scheme like every other fucker is right now. Mod developers can get their mods approved for copyrighted material and stuff and then people can pay a tiny amount like 3 bux for them, with taleworlds taking a cut. If they did that the modding community would be bigger and of better quality because of the financial incentive and taleworlds would have a steady stream of income to fund their next projects.

As far as I remember TaleWorlds tried to 'buy' some mods, but the modding community seemed averse to the idea of selling them. Probably was more then a year ago, so I might be wrong.
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Offline Miwiw

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Offline Demonhun

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Re: Fire and Sword Announced !
« Reply #98 on: June 18, 2011, 06:56:12 PM »
No idea where the hell the fire and sword forums went but

Common:
Firearms have been generally rebalanced. Muskets are deadlier. Pistols are less accurate but faster.
Pistols and Muskets are now held by their barrels when used in melee mode.
Muskets have new thrust and swing animations for being used in melee where they are used to bash the enemy with the stock.
Melee weapons have been rebalanced in general and they are now faster.
Motion blur effect has been removed from some weapons.
Horses have been made slightly faster and expensşve ones now have higher charge rating.
Characters can now crouch. The default key is 'z'.
Order menus redesigned.
New orders for volley fire.
New orders for specifying formation depth (between 1 and 5)
Damage type of Ranged Weapons is now determined by the type of ammunition rather than the weapon itself. Basic arrows for bows do cutting damage but it is possible to buy more advanced ones with piercing damage.
New sounds and particle systems for musket shots bullet hits and ricochets.
Pikes can now be thrusted from an overhead stance so they no longer have a single type of attack.
If a character is interrupted while reloading a musket (by being hit) the reloading action is now resumed from where it was left off.
Switching to pistols is now quicker whereas switching to muskets has been made slower.
Grenade damage alternative is changed so as to account for obstructions.
Female face textures retouched slıghtly.

Multiplayer:
Changed the fog and atmosphere settings in some multiplayer maps.
Multiplayer Captain modes have received an overhaul. Bots can now be purchased individually through a seperate overlay.
Network code improved and sends less events.
Multiplayer character stats have been revamped. Infantry units now run much faster and muskeeters run a bit faster as well. Muskeeters can reload and fire ranged weapons much more effectively.

Single Player:
Added starting option to play the game with a female character. All armor pieces have been given proper morphs when equipped by female characters.
All dialog has been readjusted for accounting for female player characters.
Renamed the faction "Polish Republic" to "Polish Commonwealth"
Battlefield AI enhanced and can give the new volley fire orders.
New Village Elder Quests.
New and more realistic Caravan Trading System. Caravans can now move unescorted. Goods are now removed when transported by a caravan.
Production System rebalanced.
Mercenary Wages and Hiring costs changed.
You can now pay off all looters and bandits.
Looter and Bandit party size readjusted.
You can no longer kick during tavern fights.
Grenades in single player are now much cheaper but they no longer auto-replenish.
Ranged weapons and ammunition don't replenish anymore when the baggage chest is accessed.
Crimean Horsemen wages are only 33% more expensive (66% for other factions)

Bug Fixes:
Find bandit camp near ZAMOSHYE village
No loot screen after defeating Enemy Wagoncamp
King Jan Kasimir gets captured and disappears permanently
Items shown as good trading opportunities are not available in marketplace
Fixed bug when player leaves Polish faction during "Black Mace" quest.
Paid-off Deserters sometimes continue to pursue the player
Castles/villages/towns still yours after leaving a factions
Grenades hurt outside of duels on duel servers
Formation lines forming at an angle
horses can not be looted
Cannot accept village elder quests
Fire at Will doesn't take effect for all troops immediately and sometimes results in putting all weapons away.
Trade Permit cost is off
Cannot capture/loot Forager groups
Hand-craft Mace is not a mace
Money in merchant guild cannot be withdrawn if it exceed 10000 thalers.
Cannot capture captured city
No reinforcements on wagenburg battles
Ransom the Girl City Quest cannot be finished if target town is besieged.
The game sometimes creates a copy of player character in the castle.
warlords captured in battle by patrols and never got released!
Fixed siege door abuse in some multiplayer maps.
Fixed ladder placements in many maps.
Navigation meshes in lots of maps fixed.
Bug fix: >Lords of Kingdoms easily gather armies even just after being defeated
Double barreled pistols' reload animation bug is fixed
grenades that cause damage to neutrals is fixed. in addition to that, any damage that is less than 10 will no longer make a fall animation.
Fixed towns where "Don cossacks" could be hired
Fixed typo in trade permit cost
Fixed prisoners skill bonus to 10 per lvl

Offline Deathstar

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Re: Fire and Sword Announced !
« Reply #99 on: June 18, 2011, 07:21:03 PM »
Melee weapons have been rebalanced in general and they are now faster.

Hmmmm... testing this out when I'm back home.
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Offline Demonhun

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Re: Fire and Sword Announced !
« Reply #100 on: June 18, 2011, 07:25:14 PM »
Fighting with rifles is cool now, also they added cool shooting effects.
 Melee is faster.
 Crouch is bound to Z.
 You can order fire by rank or something of the sort, and you can command your troops in how many ranks deep you want em to be.
You can also use pikes to attack both up and down direction, which is cool imo.
You can move slowly while reloading, but its very slow not OP, u can move a bit faster with pistol reloading.

Thats all i noticed in 5 minutes gameplay ;p

Offline Niara

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Re: Fire and Sword Announced !
« Reply #101 on: July 26, 2011, 01:28:56 PM »
I've just bought today at bargains a DVD with the movie Fire and Sword. Polish thingie. No gunpowder though. Action happens in the IXth century.
Will I challenge him?
God, no! I will send an arrow through his back.