Author Topic: Slums Rush  (Read 741 times)

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Offline jon01

  • Posts: 16
Slums Rush
« on: October 22, 2016, 06:29:49 PM »
This map uses the same aesthetic as "Village". None of the rooftops or towers are accessible. I've smoothed out a lot of the map's border by filling in house facades with props to make it harder to camp outskirts that overlook flag areas. There are a few small elevated positions, but they're very attack-able (and accessible to cavalry), and they run through the middle of the map, so both teams have an equal chance of reaching and contesting them, which is the point of the map.

Code: (Scene Code) [Select]
scn_multi_scene_4 multi_scene_4 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b

Map Download:

« Last Edit: May 09, 2018, 12:46:19 AM by jon01 »