Author Topic: Village rebalanced  (Read 513 times)

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Offline Oliveran

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Village rebalanced
« on: April 07, 2016, 02:20:05 AM »
I decided to keep the beauty of Village, while making it playable and (pretty) uncampable. Most highgrounds removed, access into the backside is easier, and especially: new flag spawn (backgate flag moved to barngate).

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(Overview) Changes to the map, flags and spawns
Terrain code
scn_multi_scene_2 multi_scene_2 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x000000012002a0b20004992700006e54000007fe00001fd2
  0
  0
 outer_terrain_steppe
« Last Edit: April 11, 2016, 08:47:19 PM by Oliveran »


Please teach me how to block :c

Offline OurGloriousLeader

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Re: Village rebalanced
« Reply #1 on: April 11, 2016, 08:28:45 PM »
pls remove this. adding more places for archers to go and keeping the elevated, unreachable by cav flags is not balancing dis map. it also has many bugs where people can get stuck.

Offline Oliveran

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Re: Village rebalanced
« Reply #2 on: April 11, 2016, 08:40:34 PM »
I removed places for archers to be on. Only added one - the one at barngate, which was to balance sieging into it. Also, all flags are reachable by cav, so I'm not sure what you're talking about. It is public, so all flags would/will have issues when it's 25v25 and there's 10 archers on a flag.

If you know about any bugs, report them instead of complaining that they are there, thank you.


Please teach me how to block :c

Offline OurGloriousLeader

  • Posts: 40
Re: Village rebalanced
« Reply #3 on: April 11, 2016, 08:47:00 PM »
OBVIOUSLY I MEANT PORT ASSAULT