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21
Complaints and Ban Appeals / - Compaint-
« Last post by Menethil on June 04, 2017, 01:07:39 PM »
Hello,
I was playing on IG early today (04.06.2017) at around 12:30-12:45 BST Some Turkish guy called Lexal killed me and BRO_Supernova on purpose. It was 3v1 we were all archers and was shooting then he headshotted 2 of us. I raged at first then i realized that i can harm him more to post this. He kept team killing me and made my life easier. Hope to see him banned.

http://imgur.com/BhnF4eb
http://imgur.com/1Pb7aiz
http://imgur.com/niAqumF
http://imgur.com/D4PpW7r
http://imgur.com/vt78pAv
http://imgur.com/dhg4Q27
22
Map Submissions / Re: Beairteas
« Last post by Eduard on May 26, 2017, 06:39:45 PM »
Okay, the map is updated. I somehow limited player-sight on the middle balcony (there's still 1 place, that allows a player to shoot on the right side too - top of the ladder) (was asked by Oli to revert it back) and with hope removed all the bumpy and non-accessible corners and places.
Also added a tonne of barriers and some details.
23
Map Submissions / Re: Beairteas
« Last post by Eduard on May 26, 2017, 05:25:31 PM »
The middle balcony cover too much ground - not just the area below it, but it has a great oversight and I'm afraid archercamping there would just crush the map, potentially.

Also, there's a few areas you can't even touch as a cavalry, like this corner. Please make them accessible for all classes! There's also a few areas that causes bumpy pathing for players, cav or no, like this one . Please change those objects causing such pathing, or remove them!

Otherwise, the maps look good. If you make the changes, I'll give it a go on IG :thumbup:

Will work on it in a minute.  :love:  ;)

Actually, the second image: this corner was already barriered yesterday, so no one can possibly get there.
24
Map Submissions / Re: Beairteas
« Last post by Oliveran on May 26, 2017, 05:17:44 PM »
The middle balcony cover too much ground - not just the area below it, but it has a great oversight and I'm afraid archercamping there would just crush the map, potentially.

Also, there's a few areas you can't even touch as a cavalry, like this corner. Please make them accessible for all classes! There's also a few areas that causes bumpy pathing for players, cav or no, like this one . Please change those objects causing such pathing, or remove them!

Otherwise, the maps look good. If you make the changes, I'll give it a go on IG :thumbup:
25
Map Submissions / Re: Beairteas
« Last post by Eduard on May 26, 2017, 02:43:25 PM »
I would play that for BoB instead of what was played  :P
Haha  ;)
26
Map Submissions / Re: Beairteas
« Last post by Luther on May 26, 2017, 10:31:10 AM »
I would play that for BoB instead of what was played  :P
27
Map Submissions / Re: Beairteas
« Last post by Oliveran on May 25, 2017, 05:43:08 PM »
I'll have a look at the map :)
28
Map Submissions / Re: Beairteas
« Last post by Eduard on May 25, 2017, 02:14:19 PM »
Sick Map Eduard!

A little worried about campers. Each spawn can technically get 2 flags without encountering the enemy.
Speculating this from the overview, so love to see it in action :)

Thanks for your reply ^^

I made this map with Verloren in my head. Therefore It also has 1 flag close to each spawn and one "neutral" flag.
29
Map Submissions / Re: Beairteas
« Last post by volcom on May 25, 2017, 09:16:31 AM »
Sick Map Eduard!

A little worried about campers. Each spawn can technically get 2 flags without encountering the enemy.
Speculating this from the overview, so love to see it in action :)
30
Map Submissions / Beairteas
« Last post by Eduard on May 24, 2017, 07:19:42 PM »
Beairteas

Closed-Hybrid map called Beairteas (don't try to pronounce that, you won't do it right anyway.)

Thank you in advance, if you choose to give me your feedback, I really do appreciate it!




Overview:





Download

Download: click
Code:
Code: [Select]
scn_multi_scene_beairteas multi_scene_beairteas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000003b000050000047d2000001c2f000041d200004dec
  0
  0
 outer_terrain_plain   

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