Author Topic: Mount&Blade II: Bannerlords Announced  (Read 11792 times)

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Offline Deathstar

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Re: Mount&Blade II: Bannerlords Announced
« Reply #30 on: October 06, 2012, 09:05:30 PM »
Nerf archery
Class limits
Multi-stage sieges
Polished graphics
Troop-variety in SP and NP
Moar customisation!
Heavy Bastard Swords

gief pls
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Offline Miwiw

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Re: Mount&Blade II: Bannerlords Announced
« Reply #31 on: October 06, 2012, 09:17:32 PM »
Longer Reload for Crossbows.
Nerfed Couch Lance.
Balance Khergits

+ what sophie wants

Offline David

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Re: Mount&Blade II: Bannerlords Announced
« Reply #32 on: October 06, 2012, 11:30:58 PM »
Not such a couch lance needs to be nerfed, that was pretty deadly anyway, should really be a 1 hit kill almost all the time.

Offline Crusader

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Re: Mount&Blade II: Bannerlords Announced
« Reply #33 on: October 07, 2012, 11:25:14 AM »
class limits? whai?

Offline TheBard

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Re: Mount&Blade II: Bannerlords Announced
« Reply #34 on: October 07, 2012, 11:35:28 AM »
Nerf archery to death... or make them at least less strong

And I want:

Nerf archery
nerf archery
nerf archery
nerf archery
nerf archery
...

PS: Limit archers to 1% of the team plis.
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Offline Miwiw

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Re: Mount&Blade II: Bannerlords Announced
« Reply #35 on: October 07, 2012, 12:45:37 PM »
class limits? whai?

20% cav
20% Archers
60% infantry

That's a good class limit for teams. :)

Offline David

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Re: Mount&Blade II: Bannerlords Announced
« Reply #36 on: October 07, 2012, 12:59:29 PM »
why class limit's though? that makes it all much less interesting :P. Forced class limits is a bad idea, but there's no real problem as having it as an admin option I guess, and letting server admins decide.

Offline Crusader

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Re: Mount&Blade II: Bannerlords Announced
« Reply #37 on: October 07, 2012, 02:35:59 PM »
class limits? whai?

20% cav
20% Archers
60% infantry

That's a good class limit for teams. :)
i think it would make the game repetitive :|

Offline virus_found

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Re: Mount&Blade II: Bannerlords Announced
« Reply #38 on: October 07, 2012, 03:06:35 PM »
Nerf archery.
Dual wielding.
Shield bashing.
Possibility to throw everything (like in RL).
More character voices.
More character visual customisation (fatties, lankies).
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Offline Ivarr

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Re: Mount&Blade II: Bannerlords Announced
« Reply #39 on: October 07, 2012, 03:07:39 PM »
Since we are already discussing our dreams regarding the game, I'll join in.

I wouldn't like class limits either. I like variety. I quite like that some maps encourage having greater number of one class while some other map does the same with other class. Although, it can get silly. I understand many don't think the same way. That's why some people quit when a more open map with hills comes up - they don't like the increased number of archer. They also quit when a flatter, open map comes up - they don't like too many cavalry. They even quit when a narrow circle street map comes out - they don't like to be mowed down by that circling infantry horde. Basically, people quit when they can't play their favourite class the way they want to play it. And I'm quite sure if you forced most people to play infantry, some would quit, too. Except they couldn't return for the next map. Now I wonder why such a nice mod like Vikingr isn't more popular than it is.

I find it weird that infantry is always glorified over other classes. Somehow most people expect that infantry should be more than other classes and that infantry should do most of the killing. Why infantry? Why not cavalry, for example? I play infantry and I don't feel that way. I find the enemy teams that are mostly infantry to be rather dull. I prefer mixed teams.

A while ago, Alexander published kills statistics collected from the IG_Battlegrounds logs. It turned out each class is responsible for about third of the kills (infantry/melee was the winner). That is good, eh? No? Hmm...

Anyway, about the game: I don't want a whole new game. I like Warband and if I had a new, better one, I'd be most glad. I'd like to see various improvements and fixes:
  • Fixes to melee fighting such as not being able exploit things like stabbing through ground and effectively swing any size weapon at any direction while moving at any direction.
  • More in depth damage calculation depending on where a hit was landed could be fun. I mean here not limb detection but more like whether the specific spot was covered with armour or not. Unless you will be continuously surprised by the outcome because someone hit a sweet spot by accident. That would be bad.
  • Perhaps new non-weapon additions to fighting. Such as being able to push people over in certain situations. Should be careful with that, though.
  • More tactical features to sieges. Perhaps multiple capture points that could be held by either team for benefit (spawns?). More siege equipment, not just towers.
  • Could use those ideas to turn capture capture-point-gamemode (I forgot the name) to something more appealing and playable.
  • Maps that work for capture the flag gamemode. Perhaps changes to the gamemode mechanics, too.
  • No persistent perks or unlocks.
  • Possibly a great deal of more things I can't think of right now.

I wonder about the game engine. It's ancient. If they build the new game on it, it may not be visually as appealing as some would expect in present day.

^
It somehow turned out to be too long and too much like a rant :bag:.
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Offline Crusader

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Re: Mount&Blade II: Bannerlords Announced
« Reply #40 on: October 07, 2012, 05:52:37 PM »
I agree with Ivar. There's no point in forcing the teams in having the same number of class limitation.

Offline Le_Roux

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Re: Mount&Blade II: Bannerlords Announced
« Reply #41 on: October 07, 2012, 08:18:25 PM »
How would you nerf archery and crossbows?
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Offline Miwiw

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Re: Mount&Blade II: Bannerlords Announced
« Reply #42 on: October 07, 2012, 08:19:53 PM »
How would you nerf archery and crossbows?

Less arrows, less accuracy, less drawing speed. Less reload time.

Less FPS game.

Offline Mordgrim

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Re: Mount&Blade II: Bannerlords Announced
« Reply #43 on: October 08, 2012, 12:39:07 AM »
I only played cav and inf in Warband, but I never felt archery or the crossbow to be overpowered. Annoying to non archers sometimes, but definately not overpowered in a game where shields function as a force field which stops everything from a direction.

I do however think the crossbowman is slighty overpowered due to his versatility.

Offline nedsat

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Re: Mount&Blade II: Bannerlords Announced
« Reply #44 on: October 08, 2012, 01:41:37 AM »
Quote
a force field which stops everything from a direction.

Seems like it has been a tad too long since you last played.
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