Author Topic: Huntmod  (Read 2766 times)

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Offline Beardface

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Huntmod
« on: April 14, 2012, 12:04:29 PM »


This mod has sort or less been dieing out lately and the servers that ARE online are usually passworded.

After sorting out a bunch of problems with hosting it i finally managed to get it to work using a dedicated server, and would love to invite you guys to partake if interested.

<WHEN> it's online it's called AE_Huntmod and you should be able to see it in the server list. (I am hosting it locally so it will mostly be in the evenings/whenever we are playing.) Although if you feel like playing you can always hit me up on steam to get the server going obviously.

You can either join our TS; voip.arrakis-net.com (Apis Europae ~ Bzzzzzzzzzzzz channel)
where we have seperate channels for the beast and hunter teams (and we can mix the teams up). Or we can ofcourse have little AE versus IG hunting party's.

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The mod and information are here: http://forums.taleworlds.com/index.php?topic=99562.0

It does require a small fix however, which can be found here;

http://www.2shared.com/document/8zVJu2YK/scripts.html

Download this and replace your scripts.txt in the Huntmod folder.


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So yeah, would love to see some of you guys join. :zan:

Offline Beardface

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Re: Huntmod
« Reply #1 on: April 14, 2012, 12:05:40 PM »
(Also i just noticed i posted this in the wrong section, move plix.) - Thank you Miwiw!
« Last Edit: April 14, 2012, 12:46:38 PM by Beardface »

Offline Frosty

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Re: Huntmod
« Reply #2 on: April 14, 2012, 12:50:01 PM »
Great work, I'll try and join through the week hopefully, will also post on Nditions.
  • Frosty

Offline David

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Re: Huntmod
« Reply #3 on: April 14, 2012, 01:03:15 PM »
I've heard alot of good things about this mod but never got round to downloading it, will download it now and maybe play this evening?
« Last Edit: April 14, 2012, 07:00:12 PM by David »

Offline Beardface

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Re: Huntmod
« Reply #4 on: April 14, 2012, 01:10:28 PM »
Yeah i think i will just leave it running during the day (so you can see if it works etc). But after im back from work tonight i reckon we can round up some people and get hunting.  :woot:

Offline David

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Re: Huntmod
« Reply #5 on: April 14, 2012, 07:10:18 PM »
installed it and it works fine, I'll pop on AE TS later for a game :)

Edit: one odd thing, I don't take fall damage, is it supposed to be like that?

Offline Beardface

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Re: Huntmod
« Reply #6 on: April 14, 2012, 08:45:31 PM »
installed it and it works fine, I'll pop on AE TS later for a game :)

Edit: one odd thing, I don't take fall damage, is it supposed to be like that?

Yep its supposed to be like that, i reckon it makes sense for the beasts but its kinda odd the human team doesn't either. (still glitches here and there seeing the mod is kind of dropped by the developer, but still good fun imo)

Offline Beardface

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Re: Huntmod
« Reply #7 on: April 16, 2012, 12:42:10 AM »


 A result of a nice evening of huntmodding.

Offline Razer

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Re: Huntmod
« Reply #8 on: April 16, 2012, 01:21:00 PM »


 A result of a nice evening of huntmodding.
epic.

Offline Wezyk

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Re: Huntmod
« Reply #9 on: April 16, 2012, 01:33:46 PM »
I must join you soon on this mod! Twas great fun in the past :D
Zero poczucie humoru... Zupełnie jak w IG...

Offline profail

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Re: Huntmod
« Reply #10 on: April 16, 2012, 04:55:19 PM »
Looking good  :D