Author Topic: Beairteas  (Read 651 times)

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Offline Eduard

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Beairteas
« on: May 24, 2017, 07:19:42 PM »
Beairteas

Closed-Hybrid map called Beairteas (don't try to pronounce that, you won't do it right anyway.)

Thank you in advance, if you choose to give me your feedback, I really do appreciate it!




Overview:





Download

Download: click
Code:
Code: [Select]
scn_multi_scene_beairteas multi_scene_beairteas 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000003b000050000047d2000001c2f000041d200004dec
  0
  0
 outer_terrain_plain   

« Last Edit: May 31, 2017, 02:28:01 PM by Eduard »

Offline volcom

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Re: Beairteas
« Reply #1 on: May 25, 2017, 09:16:31 AM »
Sick Map Eduard!

A little worried about campers. Each spawn can technically get 2 flags without encountering the enemy.
Speculating this from the overview, so love to see it in action :)

Offline Eduard

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Re: Beairteas
« Reply #2 on: May 25, 2017, 02:14:19 PM »
Sick Map Eduard!

A little worried about campers. Each spawn can technically get 2 flags without encountering the enemy.
Speculating this from the overview, so love to see it in action :)

Thanks for your reply ^^

I made this map with Verloren in my head. Therefore It also has 1 flag close to each spawn and one "neutral" flag.

Offline Oliveran

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Re: Beairteas
« Reply #3 on: May 25, 2017, 05:43:08 PM »
I'll have a look at the map :)


Please teach me how to block :c

Offline Luther

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Re: Beairteas
« Reply #4 on: May 26, 2017, 10:31:10 AM »
I would play that for BoB instead of what was played  :P

Offline Eduard

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Re: Beairteas
« Reply #5 on: May 26, 2017, 02:43:25 PM »
I would play that for BoB instead of what was played  :P
Haha  ;)

Offline Oliveran

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Re: Beairteas
« Reply #6 on: May 26, 2017, 05:17:44 PM »
The middle balcony cover too much ground - not just the area below it, but it has a great oversight and I'm afraid archercamping there would just crush the map, potentially.

Also, there's a few areas you can't even touch as a cavalry, like this corner. Please make them accessible for all classes! There's also a few areas that causes bumpy pathing for players, cav or no, like this one . Please change those objects causing such pathing, or remove them!

Otherwise, the maps look good. If you make the changes, I'll give it a go on IG :thumbup:


Please teach me how to block :c

Offline Eduard

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Re: Beairteas
« Reply #7 on: May 26, 2017, 05:25:31 PM »
The middle balcony cover too much ground - not just the area below it, but it has a great oversight and I'm afraid archercamping there would just crush the map, potentially.

Also, there's a few areas you can't even touch as a cavalry, like this corner. Please make them accessible for all classes! There's also a few areas that causes bumpy pathing for players, cav or no, like this one . Please change those objects causing such pathing, or remove them!

Otherwise, the maps look good. If you make the changes, I'll give it a go on IG :thumbup:

Will work on it in a minute.  :love:  ;)

Actually, the second image: this corner was already barriered yesterday, so no one can possibly get there.
« Last Edit: May 26, 2017, 05:28:58 PM by Eduard »

Offline Eduard

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Re: Beairteas
« Reply #8 on: May 26, 2017, 06:39:45 PM »
Okay, the map is updated. I somehow limited player-sight on the middle balcony (there's still 1 place, that allows a player to shoot on the right side too - top of the ladder) (was asked by Oli to revert it back) and with hope removed all the bumpy and non-accessible corners and places.
Also added a tonne of barriers and some details.
« Last Edit: May 31, 2017, 02:38:34 PM by Eduard »

Offline Oliveran

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Re: Beairteas
« Reply #9 on: June 07, 2017, 07:18:36 AM »
Okay, the map is updated. I somehow limited player-sight on the middle balcony (there's still 1 place, that allows a player to shoot on the right side too - top of the ladder) (was asked by Oli to revert it back) and with hope removed all the bumpy and non-accessible corners and places.
Also added a tonne of barriers and some details.
I'll give the map a testrun on IG soon :)


Please teach me how to block :c

Offline Shoxi

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Re: Beairteas
« Reply #10 on: July 06, 2017, 03:11:22 PM »
I like your map.

One flag is broken, when it is full raised, it does not happen nothing, this yellow colored one:

Spoiler

Offline Eduard

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Re: Beairteas
« Reply #11 on: July 07, 2017, 06:24:44 PM »
I like your map.

One flag is broken, when it is full raised, it does not happen nothing, this yellow colored one:

Spoiler

Not sure what's the problem tho.. if flag spawns, everything should be alright.

Offline Oliveran

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Re: Beairteas
« Reply #12 on: July 08, 2017, 05:38:17 PM »
Move it a bit. It's an issue with the exact pixels, so moving it a bit down or up should solve it.


Please teach me how to block :c

Offline Eduard

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Re: Beairteas
« Reply #13 on: July 09, 2017, 12:04:42 AM »
Move it a bit. It's an issue with the exact pixels, so moving it a bit down or up should solve it.

Will do tomorrow.

Offline Eduard

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Re: Beairteas
« Reply #14 on: July 12, 2017, 07:14:25 PM »
Little bit later. Updated tho.